Class EmptyHandCon
- Namespace
- VoxelPlayground.AI
- Assembly
- GamePlay.dll
[CreateAssetMenu(fileName = "EmptyHandCon", menuName = "VoxelPlayground/AI/Consideration/EmptyHand", order = 1)]
public class EmptyHandCon : AIConsideration
- Inheritance
-
objectEmptyHandCon
- Inherited Members
- Extension Methods
Fields
checkIsEmptyHanded
public bool checkIsEmptyHanded
Field Value
- bool
Methods
Evaluate()
public override bool Evaluate()
Returns
- bool