Class DashAttackAction_Zombie
- Namespace
- VoxelPlayground.AI
- Assembly
- GamePlay.dll
[CreateAssetMenu(fileName = "DashAttackAction_Zombie", menuName = "VoxelPlayground/AI/Action/DashAttack_Zombie", order = 1)]
public class DashAttackAction_Zombie : AIAction
- Inheritance
-
object
DashAttackAction_Zombie
- Inherited Members
-
- Extension Methods
-
Fields
dashAttackAnimName_Roar
public string dashAttackAnimName_Roar
Field Value
- string
dashAttackMaxTime
public float dashAttackMaxTime
Field Value
- float
dashRoarTime
public float dashRoarTime
Field Value
- float
speedScale
Field Value
- float
targetRadius
public float targetRadius
Field Value
- float
Methods
OnEnterActoin()
public override void OnEnterActoin()
OnExitActoin()
public override void OnExitActoin()
Tick()
public override void Tick()