Class CrippledCon
- Namespace
- VoxelPlayground.AI
- Assembly
- GamePlay.dll
[CreateAssetMenu(fileName = "CrippledCon", menuName = "VoxelPlayground/AI/Consideration/CrippledCon", order = 1)]
public class CrippledCon : AIConsideration
- Inheritance
-
objectCrippledCon
- Inherited Members
- Extension Methods
Fields
checkIsCrippled
[Tooltip("If true, returns true when entity is crippled. If false, returns true when entity is NOT crippled.")]
public bool checkIsCrippled
Field Value
- bool
Methods
Evaluate()
public override bool Evaluate()
Returns
- bool