Table of Contents

Class CrippledCon

Namespace
VoxelPlayground.AI
Assembly
GamePlay.dll
[CreateAssetMenu(fileName = "CrippledCon", menuName = "VoxelPlayground/AI/Consideration/CrippledCon", order = 1)]
public class CrippledCon : AIConsideration
Inheritance
object
CrippledCon
Inherited Members
Extension Methods

Fields

checkIsCrippled

[Tooltip("If true, returns true when entity is crippled. If false, returns true when entity is NOT crippled.")]
public bool checkIsCrippled

Field Value

bool

Methods

Evaluate()

public override bool Evaluate()

Returns

bool