Class CoverObjectInRangeCon
- Namespace
- VoxelPlayground.AI
- Assembly
- GamePlay.dll
[CreateAssetMenu(fileName = "CoverObjectInRangeCon", menuName = "VoxelPlayground/AI/Consideration/CoverObjectInRange", order = 1)]
public class CoverObjectInRangeCon : AIConsideration
- Inheritance
-
objectCoverObjectInRangeCon
- Inherited Members
- Extension Methods
Fields
minCoverObjectSize
public Vector3 minCoverObjectSize
Field Value
minSolidBlockCount
public int minSolidBlockCount
Field Value
- int
range
public float range
Field Value
- float
Methods
Evaluate()
public override bool Evaluate()
Returns
- bool