Class ClearObstacleAction_Zombie
- Namespace
- VoxelPlayground.AI
- Assembly
- GamePlay.dll
[CreateAssetMenu(fileName = "ClearObstacleAction_Zombie", menuName = "VoxelPlayground/AI/Action/ClearObstacle_Zombie", order = 1)]
public class ClearObstacleAction_Zombie : AIAction
- Inheritance
-
object
ClearObstacleAction_Zombie
- Inherited Members
-
- Extension Methods
-
Fields
attackType
public ZombieAttackType attackType
Field Value
- ZombieAttackType
demolishRadius
public float demolishRadius
Field Value
- float
distKeepFromTargetObstacle
[Tooltip("攻击时和目标保持的距离")]
public float distKeepFromTargetObstacle
Field Value
- float
minObstacleSolidBlockCount
public int minObstacleSolidBlockCount
Field Value
- int
startAttackingDistThreshold
[Tooltip("小于多少距离就开始攻击")]
public float startAttackingDistThreshold
Field Value
- float
Methods
OnEnterActoin()
public override void OnEnterActoin()
OnExitActoin()
public override void OnExitActoin()
Tick()
public override void Tick()