Table of Contents

Class ClearObstacleAction_Zombie

Namespace
VoxelPlayground.AI
Assembly
GamePlay.dll
[CreateAssetMenu(fileName = "ClearObstacleAction_Zombie", menuName = "VoxelPlayground/AI/Action/ClearObstacle_Zombie", order = 1)]
public class ClearObstacleAction_Zombie : AIAction
Inheritance
object
ClearObstacleAction_Zombie
Inherited Members
Extension Methods

Fields

attackType

public ZombieAttackType attackType

Field Value

ZombieAttackType

demolishRadius

public float demolishRadius

Field Value

float

distKeepFromTargetObstacle

[Tooltip("攻击时和目标保持的距离")]
public float distKeepFromTargetObstacle

Field Value

float

minObstacleSolidBlockCount

public int minObstacleSolidBlockCount

Field Value

int

startAttackingDistThreshold

[Tooltip("小于多少距离就开始攻击")]
public float startAttackingDistThreshold

Field Value

float

Methods

OnEnterActoin()

public override void OnEnterActoin()

OnExitActoin()

public override void OnExitActoin()

Tick()

public override void Tick()