Class AttackAction
- Namespace
- VoxelPlayground.AI
- Assembly
- GamePlay.dll
[CreateAssetMenu(fileName = "AttackAction", menuName = "VoxelPlayground/AI/Action/Attack", order = 1)]
public class AttackAction : AIAction
- Inheritance
-
objectAttackAction
- Inherited Members
- Extension Methods
Methods
CalculateCoverSidePoints(Vector3, Vector3, float, out Vector3, out Vector3)
public Vector3 CalculateCoverSidePoints(Vector3 targetPos, Vector3 coverPos, float sideDistance, out Vector3 leftPoint, out Vector3 rightPoint)
Parameters
Returns
OnEnterActoin()
public override void OnEnterActoin()
OnExitActoin()
public override void OnExitActoin()
Tick()
public override void Tick()