Table of Contents

Class ArmBreakCon

Namespace
VoxelPlayground.AI
Assembly
GamePlay.dll
[CreateAssetMenu(fileName = "ArmBreakCon", menuName = "VoxelPlayground/AI/Consideration/ArmBreakCon", order = 1)]
public class ArmBreakCon : AIConsideration
Inheritance
object
ArmBreakCon
Inherited Members
Extension Methods

Fields

armToCheck

[Tooltip("Which arm to check for breakage")]
public HandSide armToCheck

Field Value

HandSide

checkAllArmMuscles

[Tooltip("If true, checks all arm muscles. If false, only checks hand and forearm.")]
public bool checkAllArmMuscles

Field Value

bool

checkIsBroken

[Header("Arm Break Check Settings")]
[Tooltip("If true, returns true when arm is broken. If false, returns true when arm is NOT broken.")]
public bool checkIsBroken

Field Value

bool

Methods

Evaluate()

public override bool Evaluate()

Returns

bool