Class ArmBreakCon
- Namespace
- VoxelPlayground.AI
- Assembly
- GamePlay.dll
[CreateAssetMenu(fileName = "ArmBreakCon", menuName = "VoxelPlayground/AI/Consideration/ArmBreakCon", order = 1)]
public class ArmBreakCon : AIConsideration
- Inheritance
-
object
ArmBreakCon
- Inherited Members
-
- Extension Methods
-
Fields
armToCheck
[Tooltip("Which arm to check for breakage")]
public HandSide armToCheck
Field Value
- HandSide
checkAllArmMuscles
[Tooltip("If true, checks all arm muscles. If false, only checks hand and forearm.")]
public bool checkAllArmMuscles
Field Value
- bool
checkIsBroken
[Header("Arm Break Check Settings")]
[Tooltip("If true, returns true when arm is broken. If false, returns true when arm is NOT broken.")]
public bool checkIsBroken
Field Value
- bool
Methods
Evaluate()
public override bool Evaluate()
Returns
- bool