Enum AIController.BlockState
- Namespace
- VoxelPlayground.AI
- Assembly
- GamePlay.dll
[Flags]
public enum AIController.BlockState : uint
Fields
Disabled = 2Grabbing = 1HitStun = 4None = 0
[Flags]
public enum AIController.BlockState : uint
Disabled = 2Grabbing = 1HitStun = 4None = 0